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New Cyber Activity - Hack the Bank

Turn your classroom into a cyber-safe escape room!

 

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Hack the Bank is an engaging digital forensics challenge where students become Junior Cyber Agents on a mission to crack the code and unlock a virtual vault. Packed with puzzles based on a social media profile, this activity builds critical thinking and digital awareness in a fun, student-led way.

 

💡 No student logins, no installs, no cost.

🖥️ Can be run unplugged or online — solo or in teams.

🕒 Approx 45 minutes

 

🧒 Primary Edition (Years 3–6)

Tailored for younger learners, the Primary edition builds critical thinking through playful logic puzzles like counting paws 🐾, decoding simple ciphers, and pizza-themed maths 🍕. Perfect for introducing cyber safety in a fun and age-appropriate way.

 

👩‍🎓 Secondary Edition (Years 7–10)

This challenge starts with a dramatic, cinematic 1-minute video. Designed for older students ready to dive deeper into digital citizenship, the Secondary edition explores password strength, 2FA codes, and social engineering risks. Students sharpen their cybersecurity smarts while solving more complex logic puzzles and encryption challenges.

 

Both versions include a digital profile, multiple challenges, and an interactive virtual vault!


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🎯 Aligned with Australian Curriculum: Digital Technologies

🧩 Promotes digital literacy and responsible online behaviour

🏫 Great for classroom or incursion-style sessions

💻 No student accounts needed

🚫 Zero cost

 

Teachers with a MyComputerBrain Teacher account can access the activity's Teacher Overview page, which contains links to the solutions, activity sheets, and tips & tricks.


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👉 Choose your version and challenge your students to Hack the Bank!


 

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